VALORANT

During Thinkingbox's longstanding relationship with Riot Games, I was able to art direct & design key art for multiple skinline bundle releases, infographics and supporting social assets.

Using provided screenshots & early work-in-progress weapon renders, my primary task was to conceptualize, design and oversee final finishing of many successful campaigns. Huge thanks to my team at Thinkingbox and CD/designer Miquel Reina for their support.

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PROCESS

My typical development process would start from very limited gameplay capture, low fidelity weapon renders and client notes.

I'd rapidly product various concepts to illustrate my vision for each bundle and work with our clients at Riot to dial in the right angle, vibe and overall finishing treatment.

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