VALORANT
During Thinkingbox's longstanding relationship with Riot Games, I was able to art direct & design key art for multiple skinline bundle releases, infographics and supporting social assets.
Using provided screenshots & early work-in-progress weapon renders, my primary task was to conceptualize, design and oversee final finishing of many successful campaigns. Huge thanks to my team at Thinkingbox and CD/designer Miquel Reina for their support.
PROCESS
My typical development process would start from very limited gameplay capture, low fidelity weapon renders and client notes.
I'd rapidly product various concepts to illustrate my vision for each bundle and work with our clients at Riot to dial in the right angle, vibe and overall finishing treatment.
EXPERIENCES
Crunchyroll
2025 - Present
Respawn Entertainment (Star Wars Jedi)
2025
Thinkingbox
2021 - 2024
Loaded
2019 - 2021
Jam3/Monks
2017 - 2019
Freelance + agencies
2012 - 2017
CLIENTS
Riot Games, Respawn Entertainment/Lucasfilm, Pixar, Disney, Discord, Pepsi, adidas Originals, Focus Features, Fox, Lionsgate, Paramount, Oakley, Red Bull, University of Oregon, Google Zoo, AKQA, CP+B, Dominos, W+K, Yoplait
SKILLS
Creative Direction
Art Direction
Product Design
UI Design
Visual Design
Concept & Strategy

















